0.3.1 - Feedback + Bugfixes
Dodge Trial » Devlog
Update 0.3.1 - Feedback on user testing and other things
- Modified Multihit Sword so it no longer shows its line render after its final attack.
- It is now clearer when you are hit
- The player turns red which better contrasts than white (which was the original)
- Added screen shaking when you get hit
- Adjusted spawn mechanics so now enemies spawn in 4 groups at the start of the round.
- Enemies can now also spawn in a small offset around the spawn locations, making it less likely for them to pile up
- Adjusted balancing
- Regular swords are now slower
- Multihit swords are now faster and have shorter downtime
- Significantly reduced number of enemies at the start of the game
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Dodge Trial
Bullet Hell with roguelite elements
Status | In development |
Author | Chwissie |
Genre | Survival |
Tags | Bullet Hell, Pixel Art, Singleplayer |
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