0.3.1 - Feedback + Bugfixes


Update 0.3.1 - Feedback on user testing and other things

  • Modified Multihit Sword so it no longer shows its line render after its final attack.
  • It is now clearer when you are hit
    • The player turns red which better contrasts than white (which was the original)
    • Added screen shaking when you get hit
  • Adjusted spawn mechanics so now enemies spawn in 4 groups at the start of the round.
    • Enemies can now also spawn in a small offset around the spawn locations, making it less likely for them to pile up
  • Adjusted balancing
    • Regular swords are now slower
    • Multihit swords are now faster and have shorter downtime
    • Significantly reduced number of enemies at the start of the game

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