0.4.2 New enemies and UI changes
Dodge Trial » Devlog
0.4.2 Update!
New update and I have some new things that I've worked on
- Upgrades:
- [NEW] Flaming Behemoth - Gain max health and size
- [NEW] Bullet Time - Projectiles near you are slowed
- [NEW] Kindle - Heal every 20s
- [Reworked] Flame Barrier
- [OLD] Gain a shield every 15s
- [NEW] Gain a shield every other wave
- Enemies:
- [NEW] Phantom Sword
- Dashes then teleports and dashes again (its fast!)
- [NEW] Multihit Slime
- Jumps and spawns a cross of projectiles (It doesn't care where you are so be careful around them)
- [NEW] Phantom Sword
- Other changes:
- Reworked backend of the upgrade system so that it is now easier to add new upgrades
- Added Main Menu UI
- Updated other UI elements in game
- Adjusted difficultly so that less enemies spawn overall, but each individual enemy is now harder to avoid.
Files
0.4.2.zip 36 MB
Jul 08, 2024
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Dodge Trial
Bullet Hell with roguelite elements
Status | In development |
Author | Chwissie |
Genre | Survival |
Tags | Bullet Hell, Pixel Art, Singleplayer |
More posts
- Finished with development12 days ago
- [BIG UPDATE] 0.5 - BossesAug 17, 2024
- 0.4.1 Visual UpdateJul 01, 2024
- 0.4 - Slimy bois + YT Devlog!Jun 27, 2024
- 0.3.1 - Feedback + BugfixesJun 20, 2024
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